#VRML V1.0 ascii Separator { ShapeHints {vertexOrdering COUNTERCLOCKWISE faceType CONVEX} Separator { Coordinate3 { point [ 0 0 2, 2 0 0, 0 2 0, -2 0 0, 0 -2 0, 0 0 -2, ] } NormalBinding { value PER_FACE } Normal { vector [ 0.57735 -0.57735 0.57735, -0.57735 -0.57735 0.57735, -0.57735 0.57735 0.57735, 0.57735 0.57735 0.57735, 0.57735 0.57735 -0.57735, -0.57735 0.57735 -0.57735, -0.57735 -0.57735 -0.57735, 0.57735 -0.57735 -0.57735, ] } IndexedFaceSet { coordIndex [ 1, 0, 4, -1, 4, 0, 3, -1, 3, 0, 2, -1, 2, 0, 1, -1, 1, 5, 2, -1, 2, 5, 3, -1, 3, 5, 4, -1, 4, 5, 1, -1, ] # end coordIndex } # end IndexedFaceSet } # end Separator } # end final Separator